COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
13 cardsArtifact
9 cardsSorcery
2 cardsInstant
7 cardsLand
15 cardsMONEY CARDS·48 CARDS·$1,110.24
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Creature
13 cardsEnchantment
12 cardsArtifact
9 cardsSorcery
1 cardInstant
4 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Merfolk30
Wizard10
Rogue3
Shaman3
Druid2
Noble2
Scout2
Soldier2
Warrior2
God1
Horror1
Human1
Mercenary1
Mutant1
Plant1
Salamander1
Serpent1
Spirit1
Villain1
Outlaws4
Party15
Land34
Nonbasic13
Basic21
Island13
Forest12
Enchantment13
Merfolk1
Artifact9
Equipment1
Instant7
Sorcery2
Merfolk1
Legends17
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 24 cards not in the pool
BANNED · 1
NOT IN THE POOL · 24
Comments · 0
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