MetaMox
COMMANDER · DECK
@Jelven · 2026-08-03
Whtz, the Bibliophile
366 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$11,407.58
MYTHIC
42
RARE
176
UNCOMMON
47
COMMON
100
COMMAND1 CARD

Creature

1 card
MAIN365 CARDS

Planeswalker

4 cards

Creature

57 cards
NAMECOSTPRICE

Enchantment

40 cards
NAMECOSTPRICE

Artifact

54 cards
NAMECOSTPRICE

Sorcery

38 cards
NAMECOSTPRICE

Instant

45 cards
NAMECOSTPRICE

Land

58 cards
NAMECOSTPRICE
MONEY CARDS·241 CARDS·$9,105.53
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Planeswalker

4 cards

Creature

47 cards
NAMECOSTPRICE

Enchantment

33 cards

Artifact

45 cards
NAMECOSTPRICE

Sorcery

27 cards

Instant

35 cards

Land

50 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
90321572473364225336+
COLOR
W: 103 pipsU: 172 pipsC: 494 pips
TYPES
Land129
Nonbasic58
Basic71
Island40
Plains38
Human1
Saga1
Town1
Urza's1
Warlock1
Weird1
Artifact62
Construct3
Human2
Cleric1
Equipment1
Infinity1
Soldier1
Stone1
Vehicle1
Creature58
Human18
Wizard11
Spirit6
Cleric4
Bird3
Construct3
Merfolk3
Noble3
Phyrexian3
Praetor3
Soldier3
Advisor2
Angel2
Avatar2
Drake2
Elemental2
Faerie2
Hero2
Incarnation2
Warrior2
Archon1
Artificer1
Bard1
Beast1
Cat1
Djinn1
Dragon1
Elder1
Elephant1
God1
Homunculus1
Horror1
Kraken1
Otter1
Rogue1
Saga1
Scientist1
Spellshaper1
Sphinx1
Vedalken1
Warlock1
Weird1
Outlaws2
Party18
Instant46
Trap1
Enchantment44
Saga2
Aura1
God1
Phyrexian1
Praetor1
Spirit1
Urza's1
Sorcery40
Avatar1
Planeswalker4
Jace2
Karn1
Narset1
Legends44
Historic96
LAND PROBABILITY
127 LANDS · 365 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.1%
TURN 543.4%
TURN 665.5%
TURN 780.8%
COMBOS41 COMBOS
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
ALSO NEEDS
Extra Turn Spell
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you by sources you don't control
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite self-mill
Bracket 3
locks the table
  • Counter all spells opponents cast
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite damage
  • Infinite lifegain
  • Infinite lifegain triggers
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Exile target opponent's library
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite lifegain
  • Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite self-discard triggers
  • Infinite looting
  • Near-infinite card draw
  • Near-infinite untap of permanents you control
  • Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite colored mana
  • Infinite colorless mana
  • Infinite draw triggers
  • Infinite untap of legendary permanents you control
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers for all players
  • Infinite rummaging for all players
  • Infinite self-discard triggers for all players
  • Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite colorless mana
  • Near-infinite colored mana
  • Near-infinite card draw
  • Near-infinite untap of permanents you control
  • Near-infinite mana permanents you control can produce
  • Infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite card draw
  • Near-infinite untap of permanents you control
  • Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Near-infinite card draw
  • Near-infinite colorless mana
  • Near-infinite creature tokens
  • Near-infinite ETB
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite colored mana
  • Infinite colorless mana
Bracket 1
doesn’t raise the bracket
  • Infinite colored mana
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Near-infinite card draw
  • Near-infinite colorless mana
  • Near-infinite creature tokens
  • Near-infinite ETB
  • Near-infinite looting
  • Near-infinite self-discard triggers
NAMECOSTTYPEPRICE
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite colored mana
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite untap of permanents you control
  • Near-infinite mana permanents you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
CEDH
Not legal
  • 25 game changers — cEDH lists run 10 or more
  • Not Commander-legal, so not cEDH either
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
8 banned cards, 107 cards not in the pool
NOT IN THE POOL · 107
NAMECOSTTYPEPRICE
Group
Color
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