MetaMox
COMMANDER · DECK
@Kallaari · 2024-10-01
The Necrobloom
DECK $
$862.28
MYTHIC
20
RARE
52
UNCOMMON
14
COMMON
19
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

4 cards

Sorcery

9 cards

Instant

7 cards

Land

36 cards
NAMECOSTPRICE
MAYBE5 CARDS

Creature

1 card

Enchantment

1 card
NAMECOSTPRICE

Instant

2 cards

Land

1 card
MONEY CARDS·73 CARDS·$680.42
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Creature

25 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

4 cards

Instant

7 cards

Land

25 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00817216312455106+
COLOR
W: 19 pipsB: 17 pipsG: 60 pipsC: 117 pips
TYPES
Land41
Nonbasic32
Basic9
Forest10
Swamp8
Plains7
Aura1
Creature32
Elemental5
Elf4
Human4
Angel3
Frog3
Horror3
Scout3
Shaman3
Snake3
Druid2
Insect2
Beast1
Boar1
Centaur1
Cleric1
Demon1
Detective1
Dinosaur1
Incarnation1
Knight1
Merfolk1
Monk1
Mount1
Phyrexian1
Plant1
Praetor1
Ranger1
Sloth1
Spirit1
Treefolk1
Party1
Enchantment10
Aura1
Centaur1
Sorcery10
Instant7
Artifact4
Vehicle1
Legends16
Historic20
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS22 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
ALSO NEEDS
Land with "Cycling "
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
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