COMMANDER · DECK
2020-07-07
DECK $
$1,772.45
MYTHIC
6
RARE
67
UNCOMMON
20
COMMON
7
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
2 cardsEnchantment
46 cardsSorcery
4 cardsInstant
8 cardsLand
38 cardsMONEY CARDS·66 CARDS·$1,409.74
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Creature
3 cardsEnchantment
29 cardsSorcery
4 cardsInstant
7 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Enchanted Evening + Opalescence: mass land denial
- Energy Field + Rest in Peace: locks the table
- Web of Inertia + Rest in Peace: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
- Night of Souls' Betrayal + Humility — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
8 banned cards, commander banned as a commander
BANNED · 8
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
5 banned cards, 47 cards not in the pool
BANNED · 5
NOT IN THE POOL · 47
CURVE
COLOR
TYPES
Enchantment46
Aura2
Land39
Nonbasic35
Basic4
Swamp7
Island5
Plains5
Instant8
Sorcery4
Creature3
Cleric1
Giant1
Human1
Shapeshifter1
Soldier1
Party1
Legends6
Historic6
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Bracket 3 · locks the tableAll creatures die upon enteringLock
Infinite lifegain triggersInfinite lifelossInfinite lifegain
+ 91 CARDS NOT IN PRECON
+ Academy Rector+ Ancient Tomb+ Aura of Silence+ Banishing Light+ Beseech the Queen+ Blind Obedience+ Bloodstained Mire+ Bojuka Bog+ Celestial Colonnade+ City of Brass+ Clever Impersonator+ Collective Restraint+ Copy Enchantment+ Creeping Tar Pit+ Demonic Tutor+ Detention Sphere+ Enchanted Evening+ Energy Field+ Energy Flux+ Enlightened Tutor+ Exquisite Blood+ Fetid Heath+ Forbid+ Forbidden Orchard+ Force of Will+ Ghostly Prison+ Glacial Fortress+ Godless Shrine+ Grasp of Fate+ Greater Auramancy+ Hallowed Fountain+ Humility+ Idyllic Tutor+ Isolated Chapel+ Karmic Justice+ Kor Haven+ Land Equilibrium+ Leechridden Swamp+ Leyline of Anticipation+ Leyline of the Void+ Mana Confluence+ Mana Drain+ Marsh Flats+ Maze of Ith+ Moat+ Muddle the Mixture+ Mystic Gate+ Nevermore+ Night of Souls' Betrayal+ Oblivion Ring+ Opalescence+ Overburden+ Pact of Negation+ Palace Siege+ Paradox Haze+ Pendrell Mists+ Phyrexian Arena+ Polluted Delta+ Propaganda+ Reflecting Pool+ Reliquary Tower+ Replenish+ Rest in Peace+ Rhystic Study+ Righteous Aura+ Scrubland+ Serra's Sanctum+ Shambling Vent+ Soothsaying+ Sphere of Safety+ Stony Silence+ Strip Mine+ Subversion+ Sunken Ruins+ Tainted Aether+ Tainted Remedy+ Teferi's Care+ Test of Endurance+ The Tabernacle at Pendrell Vale+ Tolaria West+ Tundra+ Underground Sea+ Underworld Connections+ Underworld Dreams+ Urborg, Tomb of Yawgmoth+ Vampiric Tutor+ Verdant Catacombs+ Vile Consumption+ Watery Grave+ Web of Inertia+ Windswept Heath
- 71 PRECON CARDS NOT IN DECK
- Act of Authority- Ajani's Pridemate- Arcane Sanctum- Augury Adept- Azorius Chancery- Azorius Guildgate- Azorius Herald- Barren Moor- Brilliant Plan- Cradle of Vitality- Crawlspace- Curse of Inertia- Curse of Shallow Graves- Curse of the Forsaken- Darksteel Mutation- Death Grasp- Deep Analysis- Dimir Guildgate- Disciple of Griselbrand- Diviner Spirit- Divinity of Pride- Dromar's Charm- Esper Panorama- Evolving Wilds- Famine- Filigree Angel- Hooded Horror- Jwar Isle Refuge- Kongming, "Sleeping Dragon"- Lonely Sandbar- Marrow Bats- Myr Battlesphere- Nevinyrral's Disk- Nihil Spellbomb- Obelisk of Esper- Opal Palace- Order of Succession- Orzhov Basilica- Orzhov Guildgate- Phyrexian Delver- Phyrexian Gargantua- Phyrexian Reclamation- Pristine Talisman- Raven Familiar- Razor Hippogriff- Reckless Spite- Rupture Spire- Serene Master- Serra Avatar- Sharding Sphinx- Sharuum the Hegemon- Sol Ring- Sphinx of the Steel Wind- Spinal Embrace- Springjack Pasture- Stormscape Battlemage- Sun Droplet- Survival Cache- Swiftfoot Boots- Sydri, Galvanic Genius- Temple of the False God- Tempt with Immortality- Thopter Foundry- Tidal Force- Tidehollow Strix- Tower Gargoyle- Toxic Deluge- Transguild Promenade- Vizkopa Guildmage- Wall of Reverence- Well of Lost Dreams
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