COMMANDER · DECK
ken
COMMAND1 CARD
Creature
1 cardMAIN101 CARDS
Creature
7 cardsEnchantment
1 cardArtifact
4 cardsSorcery
55 cardsInstant
5 cardsLand
3 cardsMONEY CARDS·38 CARDS·$313.67
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Creature
4 cardsEnchantment
1 cardArtifact
2 cardsSorcery
27 cardsInstant
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Sorcery56
Land29
Nonbasic1
Basic28
Mountain20
Plains8
Creature8
Human4
Wizard2
Cleric1
Dragon1
Dwarf1
Egg1
Equipment1
Goblin1
Lizard1
Samurai1
Soldier1
Warrior1
Party4
Instant7
Artifact6
Equipment5
Human1
Lizard1
Soldier1
Enchantment1
Class1
Legends2
Historic8
LAND PROBABILITY
29 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.7%
TURN 557.6%
TURN 679.2%
TURN 791.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 7
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite creature LTB
- Infinite creature ETB
- Infinite creature tokens with haste
- Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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