COMMANDER · DECK
Defend the Realm
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
15 cardsInstant
8 cardsLand
21 cardsMONEY CARDS·19 CARDS·$52.70
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Creature
5 cardsEnchantment
1 cardArtifact
4 cardsSorcery
3 cardsInstant
4 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic20
Basic19
Forest19
Cave1
Desert1
Sphere1
Creature26
Elf9
Druid6
Human4
Beast3
Scout3
Shaman3
Boar1
Centaur1
Detective1
Elemental1
Elephant1
Fungus1
Halfling1
Merfolk1
Monk1
Ooze1
Ranger1
Snake1
Wall1
Warrior1
Party1
Sorcery15
Arcane1
Artifact9
Beast1
Equipment1
Wall1
Instant8
Enchantment6
Aura2
Centaur1
Treefolk1
Legends4
Historic12
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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