MetaMox
COMMANDER · DECK

Tatyova-Circus-of-Values

Bracket 4 · Optimized
2020-05-17
Tatyova, Benthic Druid
DECK $
$2,704.87
MYTHIC
7
RARE
50
UNCOMMON
18
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

9 cards

Artifact

13 cards

Sorcery

9 cards

Instant

11 cards

Land

24 cards
SIDEBOARD6 CARDS

Planeswalker

1 cards

Creature

1 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

3 cards
MONEY CARDS·73 CARDS·$2,155.11
Sign in to save your threshold.

Planeswalker

2 cards

Creature

17 cards

Enchantment

8 cards

Artifact

15 cards

Sorcery

6 cards

Instant

9 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds: infinite extra turns
  • Walk the Aeons + Azusa, Lost but Seeking + Ramunap Excavator: infinite extra turns
  • Azusa, Lost but Seeking + Life from the Loam + Walk the Aeons: infinite extra turns
  • and 13 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 16
CURVE
2081172173746556+
COLOR
U: 29 pipsG: 34 pipsC: 120 pips
TYPES
Land37
Nonbasic22
Basic15
Forest10
Island9
Desert1
Creature20
Elemental3
Human3
Shaman3
Snake3
Wizard3
Elf2
Merfolk2
Scout2
Avatar1
Centaur1
Cleric1
Construct1
Dinosaur1
Drake1
Druid1
Horror1
Monk1
Moonfolk1
Phyrexian1
Spirit1
Party4
Artifact15
Equipment2
Construct1
Horror1
Phyrexian1
Instant11
Enchantment10
Centaur1
Sorcery9
Arcane1
Planeswalker1
Nissa1
Legends9
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS44 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature tokensInfinite ETBInfinite landfall triggers
Infinite creature tokensInfinite ETBInfinite landfall triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite creature tokensInfinite ETBInfinite landfall triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Infinite landfall triggersInfinite colorless mana during each opponent's turn
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Infinite landfall triggersInfinite mana lands you control can produce
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite blue manaInfinite green manaInfinite landfall triggers
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Infinite mana lands you control can produceInfinite landfall triggers
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Infinite colored manaInfinite creature tokensInfinite ETBInfinite landfall triggers
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Infinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produce
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View