MetaMox
COMMANDER · DECK
2020-08-17
Nekusar, the Mindrazer
DECK $
$602.97
MYTHIC
6
RARE
46
UNCOMMON
17
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

17 cards

Enchantment

12 cards

Artifact

11 cards

Sorcery

14 cards

Instant

9 cards

Land

19 cards
MONEY CARDS·61 CARDS·$476.04
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Creature

14 cards

Enchantment

10 cards

Artifact

8 cards

Sorcery

13 cards

Instant

7 cards

Land

9 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
107112216374115106+
COLOR
U: 36 pipsB: 21 pipsR: 24 pipsC: 145 pips
TYPES
Land35
Nonbasic16
Basic19
Island10
Mountain8
Swamp7
Creature18
Wizard7
Human4
Dragon2
Horror2
Zombie2
Devil1
Goblin1
God1
Hag1
Knight1
Merfolk1
Minotaur1
Phyrexian1
Pirate1
Sphinx1
Vedalken1
Warrior1
Outlaws1
Party8
Sorcery14
Enchantment13
Aura2
Hag1
Artifact12
Horror1
Phyrexian1
Instant9
Planeswalker1
Nixilis1
Legends7
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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