MetaMox
COMMANDER · DECK

Nekusar Force Draw

Bracket 4 · Optimized
2020-07-16
Nekusar, the Mindrazer
DECK $
$495.64
MYTHIC
5
RARE
53
UNCOMMON
20
COMMON
22
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

13 cards

Enchantment

15 cards

Artifact

12 cards

Sorcery

14 cards

Instant

9 cards

Land

26 cards
MONEY CARDS·60 CARDS·$385.14
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Creature

14 cards

Enchantment

12 cards

Artifact

8 cards

Sorcery

10 cards

Instant

6 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
005115214310495116+
COLOR
U: 39 pipsB: 27 pipsR: 23 pipsC: 147 pips
TYPES
Land35
Nonbasic23
Basic12
Island8
Mountain8
Swamp8
Enchantment16
Aura1
Hag1
Creature14
Wizard5
Dragon2
Horror2
Zombie2
Demon1
God1
Hag1
Human1
Merfolk1
Phyrexian1
Shapeshifter1
Specter1
Spirit1
Vedalken1
Warrior1
Party6
Sorcery14
Artifact13
Book1
Horror1
Phyrexian1
Instant10
Planeswalker1
Nixilis1
Legends8
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite card drawInfinite draw triggers
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Target opponent loses the game
Each opponent loses the game
Each opponent loses the game
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game
Group
Color
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