MetaMox
COMMANDER · DECK
2021-09-29
Nekusar, the Mindrazer
151 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$2,020.15
MYTHIC
16
RARE
99
UNCOMMON
29
COMMON
12
COMMAND1 CARD

Creature

1 card
MAIN150 CARDS

Planeswalker

3 cards

Creature

28 cards

Enchantment

18 cards

Artifact

24 cards

Sorcery

22 cards

Instant

28 cards

Land

27 cards
MAYBE8 CARDS

Creature

3 cards

Enchantment

3 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE
MONEY CARDS·138 CARDS·$1,606.75
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Planeswalker

2 cards

Creature

28 cards

Enchantment

19 cards

Artifact

21 cards

Sorcery

22 cards

Instant

21 cards

Land

25 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
4013137233315413586+
COLOR
U: 71 pipsB: 53 pipsR: 27 pipsC: 204 pips
TYPES
Creature29
Wizard8
Human7
Horror4
Demon3
Zombie3
God2
Pirate2
Rogue2
Spirit2
Avatar1
Cleric1
Dauthi1
Goblin1
Hag1
Knight1
Merfolk1
Minotaur1
Phyrexian1
Shaman1
Sphinx1
Squid1
Vampire1
Vedalken1
Warrior1
Outlaws4
Party12
Instant28
Artifact27
Book3
Equipment2
God1
Horror1
Phyrexian1
Land27
Nonbasic27
Island3
Mountain2
Swamp2
Saga1
Urza's1
Sorcery22
Enchantment21
Aura1
Demon1
Hag1
Saga1
Urza's1
Planeswalker3
Jace2
Nixilis1
Legends11
Historic38
LAND PROBABILITY
27 LANDS · 150 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 447.5%
TURN 580.4%
TURN 694.1%
TURN 798.5%
COMBOS24 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite looting
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Near-infinite card draw for each opponent
  • Near-infinite draw triggers for each opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers for all players
  • Infinite rummaging for all players
  • Infinite self-discard triggers for all players
  • Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers for all players
  • Infinite looting for all players
  • Near-infinite magecraft triggers
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not legal
  • 13 game changers — cEDH lists run 10 or more
  • Not Commander-legal, so not cEDH either
BANNED · 1
BRAWL (HISTORIC)
Not legal
8 banned cards, 50 cards not in the pool
NOT IN THE POOL · 50
NAMECOSTTYPEPRICE
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