COMMANDER · DECK
Skullbriar
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
11 cardsInstant
17 cardsLand
14 cardsMAYBE6 CARDS
Creature
1 cardEnchantment
1 cardArtifact
1 cardInstant
1 cardLand
2 cardsMONEY CARDS·29 CARDS·$214.70
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Creature
7 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
2 cardsInstant
5 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Forest12
Swamp11
Gate1
Creature17
Human5
Elemental3
Hydra2
Incarnation2
Warrior2
Beast1
Cleric1
Dinosaur1
Druid1
Fungus1
Horror1
Nightmare1
Ooze1
Snake1
Vampire1
Warlock1
Zombie1
Outlaws1
Party3
Instant17
Enchantment11
Aura8
Sorcery11
Artifact9
Equipment8
Legends2
Historic11
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 34 cards not in the pool
BANNED · 1
NOT IN THE POOL · 34
Comments · 0
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