COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
46 cardsEnchantment
4 cardsSorcery
5 cardsInstant
4 cardsLand
17 cardsMAYBE14 CARDS
Creature
11 cardsEnchantment
2 cardsSorcery
1 cardMONEY CARDS·7 CARDS·$14.25
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Creature
4 cardsEnchantment
1 cardSorcery
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature47
Merfolk46
Scout12
Wizard11
Shaman6
Soldier5
Warrior4
Mutant2
Noble2
Bard1
Citizen1
Cleric1
God1
Ranger1
Rogue1
Shapeshifter1
Villain1
Outlaws1
Party17
Land40
Nonbasic15
Basic25
Island15
Forest14
Sorcery5
Enchantment4
Aura2
Instant4
Artifact1
Shapeshifter1
Legends6
Historic7
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
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