MetaMox
COMMANDER · DECK
@jjones555 · 2026-01-13
DECK $
$1,354.75
MYTHIC
12
RARE
59
UNCOMMON
15
COMMON
14
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

42 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

2 cards

Sorcery

7 cards

Instant

9 cards

Land

29 cards
MONEY CARDS·80 CARDS·$1,077.31
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Creature

36 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

2 cards

Sorcery

6 cards

Instant

8 cards

Land

23 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00181152173544556+
COLOR
W: 29 pipsB: 21.5 pipsG: 44.5 pipsC: 81 pips
TYPES
Creature43
Human10
Elf5
Druid4
Cleric3
Snake3
Soldier3
Wizard3
Angel2
Bird2
Cat2
Elemental2
Frog2
Horror2
Insect2
Rogue2
Warrior2
Advisor1
Archon1
Beast1
Citizen1
Dauthi1
Dryad1
Forest1
Halfling1
Kor1
Monk1
Nightmare1
Ouphe1
Phyrexian1
Plant1
Praetor1
Ranger1
Scout1
Shaman1
Spirit1
Squirrel1
Thrull1
Treefolk1
Vampire1
Outlaws2
Party10
Land35
Nonbasic27
Basic8
Forest9
Plains7
Swamp6
Cave1
Dryad1
Urza's1
Instant9
Sorcery9
Enchantment6
Room1
Spirit1
Artifact3
Human1
Soldier1
Legends19
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMBOS8 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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