COMMANDER · DECK
Story time
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
8 cardsEnchantment
37 cardsArtifact
2 cardsSorcery
6 cardsInstant
6 cardsLand
35 cardsSIDEBOARD1 CARD
Enchantment
1 cardMONEY CARDS·44 CARDS·$537.46
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Creature
4 cardsEnchantment
3 cardsArtifact
1 cardSorcery
2 cardsInstant
2 cardsLand
32 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment41
Saga37
Human3
Aura2
Monk2
Spirit2
Demon1
Dragon1
Goblin1
Moonfolk1
Nymph1
Samurai1
Shaman1
Urza's1
Land40
Nonbasic30
Basic10
Forest9
Island9
Mountain9
Plains9
Swamp9
Saga1
Urza's1
Creature15
Human7
Saga7
Cleric2
Druid2
Monk2
Shaman2
Spirit2
Bard1
Centaur1
Demon1
Dragon1
Goblin1
God1
Moonfolk1
Noble1
Nymph1
Samurai1
Party2
Instant6
Sorcery6
Artifact2
Legends4
Historic43
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
7 cards not in the pool
NOT IN THE POOL · 7
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