COMMANDER · DECK
slorguk
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Planeswalker
4 cardsCreature
20 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
11 cardsInstant
11 cardsLand
30 cardsMAYBE24 CARDS
Creature
8 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
3 cardsInstant
1 cardLand
8 cardsMONEY CARDS·72 CARDS·$734.68
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Planeswalker
3 cardsCreature
20 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
10 cardsInstant
6 cardsLand
19 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic29
Basic10
Forest8
Island5
Dryad1
Saga1
Urza's1
Creature21
Human4
Elemental3
Dinosaur2
Dryad2
Elder2
Merfolk2
Wizard2
Avatar1
Centaur1
Cleric1
Crab1
Druid1
Elf1
Forest1
Giant1
Incarnation1
Nymph1
Ooze1
Plant1
Shaman1
Skeleton1
Snake1
Spellshaper1
Troll1
Warlock1
Warrior1
Outlaws1
Party4
Instant11
Sorcery11
Artifact9
Equipment1
Enchantment9
Aura1
Class1
Curse1
Dryad1
Nymph1
Saga1
Urza's1
Planeswalker4
Nissa2
Oko1
Wrenn1
Legends15
Historic23
LAND PROBABILITY
38 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.5%
TURN 537.4%
TURN 659.5%
TURN 776.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS20 COMBOS
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Near-infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 30 cards not in the pool
BANNED · 3
NOT IN THE POOL · 30
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