COMMANDER · DECK
Niv Mizzet
Bracket 4 · Optimized2016-06-15
111 CARDS (LIMIT 100)NO COMMANDER
DECK $
$516.87
MYTHIC
12
RARE
32
UNCOMMON
27
COMMON
35
POTENTIAL COMMANDERS3 OPTIONS
Creature
3 cardsMAIN111 CARDS
Planeswalker
3 cardsCreature
16 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
6 cardsInstant
27 cards—
6 cardsNAMECOSTPRICE
×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00×1
$0.00Land
25 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·31 CARDS·$393.58
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Planeswalker
2 cardsCreature
7 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
1 cardsInstant
7 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Niv-Mizzet, the Firemind + Curiosity: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land41
Nonbasic23
Basic18
Island13
Mountain7
Gate1
Instant27
Creature16
Wizard6
Eldrazi4
Human3
Sphinx2
Elemental1
Goblin1
Golem1
Merfolk1
Shaman1
Shapeshifter1
Weird1
Party6
Artifact12
Equipment1
Golem1
Sorcery6
Enchantment3
Aura2
Planeswalker3
Jace2
Tezzeret1
Legends10
Historic22
LAND PROBABILITY
41 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.7%
TURN 539.5%
TURN 661.8%
TURN 778.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage