COMMANDER · DECK
League week 1 alternate
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
16 cardsInstant
13 cardsLand
14 cardsMONEY CARDS·8 CARDS·$40.28
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Creature
2 cardsEnchantment
1 cardSorcery
1 cardInstant
1 cardLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Forest9
Plains8
Swamp8
Creature25
Human9
Elf4
Soldier4
Druid3
Warlock3
Warrior3
Monk2
Shaman2
Angel1
Archer1
Avatar1
Bear1
Cleric1
Demon1
Dog1
Elemental1
Elk1
Kithkin1
Ooze1
Orc1
Treefolk1
Vampire1
Outlaws3
Party4
Sorcery18
Lesson5
Avatar1
Cleric1
Human1
Instant13
Enchantment6
Artifact4
Legends3
Historic7
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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