COMMANDER · DECK
So You Wanna Win
Bracket 4 · Optimized2016-06-08
302 CARDS (LIMIT 100)NO COMMANDERILLEGAL: 2 CARDSSINGLETON: 3 CARDS
DECK $
$1,480.54
MYTHIC
16
RARE
67
UNCOMMON
11
COMMON
208
MAIN302 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
24 cardsArtifact
9 cardsSorcery
7 cardsInstant
8 cardsLand
31 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·72 CARDS·$1,140.77
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Creature
15 cardsEnchantment
19 cardsArtifact
6 cardsSorcery
5 cardsInstant
4 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Near-Death Experience + Necropotence: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Spawnsire of Ulamog + Mana Echoes: early two-card combo, for four mana or less
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Near-Death Experience + Necropotence — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Spawnsire of Ulamog + Mana Echoes — Bracket 4, early two-card combo, for four mana or less
- Sliver Queen + Mana Echoes — Bracket 4, early two-card combo, for four mana or less
- Sliver Queen + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Vampire Hexmage + Celestial Convergence — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Kiki-Jiki, Mirror Breaker — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Instant205
Shapeshifter198
Land31
Nonbasic26
Basic5
Forest5
Island5
Mountain5
Plains5
Swamp5
Enchantment27
Aura1
Creature22
Human6
Eldrazi3
Shaman3
Wizard3
Angel2
Elf2
Warrior2
Advisor1
Avatar1
Beast1
Cat1
Cleric1
Construct1
Dragon1
Druid1
Goblin1
Merfolk1
Minion1
Minotaur1
Nomad1
Ouphe1
Vampire1
Party6
Artifact11
Angel1
Construct1
Sorcery7
Planeswalker1
Vraska1
Legends8
Historic18
LAND PROBABILITY
31 LANDS · 302 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 467.0%
TURN 592.7%
TURN 698.7%
TURN 799.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite copies of nonlegendary creatures you controlInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creaturesInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite tapped creature tokens
ADDITIONAL REQUIREMENTS
Mana Dork
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Near-infinite self-millWin the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep