COMMANDER · DECK
Merfolk Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
10 cardsInstant
9 cardsLand
15 cardsMONEY CARDS·17 CARDS·$45.54
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Creature
6 cardsEnchantment
3 cardsArtifact
1 cardSorcery
3 cardsInstant
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Merfolk35
Scout8
Wizard7
Shaman5
Druid3
Rogue3
Warrior3
God2
Mutant2
Noble2
Soldier2
Elf1
Human1
Ranger1
Salamander1
Serpent1
Shapeshifter1
Outlaws3
Party13
Land32
Nonbasic13
Basic19
Island11
Forest8
Instant10
Sorcery10
Arcane1
Enchantment7
God1
Artifact6
Shapeshifter1
Legends12
Historic17
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
+ 12 CARDS NOT IN PRECON
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