COMMANDER · DECK
Kenrith Stax
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
6 cardsInstant
17 cardsLand
30 cardsSIDEBOARD23 CARDS
Creature
12 cardsEnchantment
1 cardArtifact
1 cardInstant
4 cardsLand
5 cardsMONEY CARDS·110 CARDS·$5,388.33
Sign in to save your threshold.
Planeswalker
2 cardsCreature
37 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
5 cardsInstant
21 cardsLand
30 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature31
Human13
Druid5
Elf5
Cleric3
Goblin3
Rogue3
Shaman3
Wizard3
Pirate2
Soldier2
Archon1
Bard1
Bird1
Dauthi1
Drake1
Illusion1
Monk1
Monkey1
Mutant1
Nightmare1
Noble1
Ranger1
Spirit1
Unicorn1
Outlaws5
Party9
Land30
Nonbasic30
Forest6
Plains6
Island4
Swamp4
Mountain2
Instant17
Enchantment9
Spirit1
Artifact7
Cleric1
Human1
Sorcery6
Planeswalker2
Oko1
Teferi1
Legends9
Historic16
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
No bracket · Banned
2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS19 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 3
locks the table
- Exile all noncreature spells players cast from their hand
- Players can only cast one noncreature spell per turn
- Lock
Bracket 3
locks the table
- Players can't cast spells from their hand
- Lock
Bracket 3
locks the table
- Opponents can't cast spells
- Lock
Bracket 3
locks the table
- Counter all spells opponents cast that are created by Knowledge Pool
- Exile all spells players cast from their hands
- Lock
Bracket 3
locks the table
- Exile all noncreature spells players cast from their hand
- Players can only cast one noncreature spell per turn
- Lock
Bracket 3
locks the table
- Players can't cast spells from their hand
- Lock
Bracket 3
locks the table
- Opponents can't cast spells
- Lock
Bracket 3
locks the table
- Players can't cast spells from their hand
- Lock
Bracket 3
locks the table
- Counter all spells opponents cast from their hands
- Lock
Bracket 3
locks the table
- Players can't cast spells from their hand
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 3
locks the table
- Exile all spells players cast from their hand
- Players can only cast one spell per turn
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Infinite untap of permanents you control
- Infinite creature LTB
- Infinite creature ETB
- Infinite blinking
- Infinite mana of colors among permanents you control
- Infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
- Infinite untap of permanents you control
- Infinite blinking
- Infinite creature ETB
- Infinite creature LTB
- Infinite green mana
- Infinite mana permanents you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
8 banned cards
BANNED · 8
CEDH
Not legal
- 11 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 2
BRAWL (HISTORIC)
Not legal
7 banned cards, 26 cards not in the pool
BANNED · 7
NOT IN THE POOL · 26
Comments · 0
No comments yet.