MetaMox
COMMANDER · DECK
2016-04-07
ONLY 99 CARDSNO COMMANDER
DECK $
$6,859.75
MYTHIC
13
RARE
65
UNCOMMON
13
COMMON
9
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

22 cards

Enchantment

10 cards

Artifact

5 cards

Sorcery

16 cards

Instant

6 cards

Land

37 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·72 CARDS·$5,478.70
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Creature

11 cards

Enchantment

10 cards

Artifact

5 cards

Sorcery

16 cards

Instant

3 cards

Land

27 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • 5 mass land denial cards — only Bracket 4 allows it
  • Linvala, Keeper of Silence + Living Plane: mass land denial
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Storm Cauldron + Crucible of Worlds: locks the table
  • and 3 more combos that bear on the bracket, listed below
CURVE
001511021131145566+
COLOR
W: 22 pipsR: 13 pipsG: 41 pipsC: 102 pips
TYPES
Land41
Nonbasic35
Basic6
Forest7
Mountain6
Plains6
Dryad1
Creature22
Human5
Elemental3
Goblin2
Spirit2
Wizard2
Angel1
Artificer1
Beast1
Centaur1
Cleric1
Cyclops1
Dryad1
Elf1
Faerie1
Forest1
Giant1
Incarnation1
Knight1
Monk1
Nomad1
Phyrexian1
Praetor1
Ranger1
Shaman1
Party3
Sorcery16
Enchantment11
Aura2
Centaur1
Artifact7
Instant6
Legends14
Historic21
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · mass land denialOpponents can't tap lands for manaLockMass Land Denial
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
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