COMMANDER · DECK
Ashiok
Bracket 3 · Upgraded2020-04-12
ILLEGAL: 1 CARD
DECK $
$484.33
MYTHIC
13
RARE
33
UNCOMMON
25
COMMON
29
COMMAND1 CARD
Planeswalker
1 cardsMAIN99 CARDS
Planeswalker
6 cardsCreature
21 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
7 cardsInstant
8 cardsLand
21 cardsMONEY CARDS·55 CARDS·$375.21
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Planeswalker
7 cardsCreature
13 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
5 cardsInstant
4 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Island12
Swamp10
Creature21
Human5
God3
Rogue3
Wizard3
Fish2
Horror2
Specter2
Aetherborn1
Bird1
Eldrazi1
Illusion1
Knight1
Kraken1
Leviathan1
Vampire1
Zombie1
Outlaws3
Party6
Artifact12
Bird1
Book1
Equipment1
Enchantment12
God2
Instant8
Planeswalker7
Ashiok4
Liliana2
Jace1
Sorcery7
Legends17
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss