COMMANDER · DECK
Talion
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
3 cardsArtifact
13 cardsSorcery
8 cardsInstant
17 cardsBattle
1 cardLand
4 cardsMONEY CARDS·31 CARDS·$226.61
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Creature
9 cardsEnchantment
1 cardArtifact
6 cardsSorcery
7 cardsInstant
6 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic2
Basic37
Island19
Swamp18
Instant21
Adventure2
Faerie2
Rogue1
Warlock1
Creature20
Faerie7
Wizard7
Human6
Rogue4
Adventure2
Noble2
Dragon1
Elemental1
Elk1
Fox1
God1
Golem1
Knight1
Merfolk1
Siege1
Warlock1
Outlaws5
Party11
Artifact15
Equipment6
Elk1
Golem1
Sorcery8
Enchantment3
Class1
Battle1
Human1
Noble1
Siege1
Legends7
Historic20
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
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