MetaMox
COMMANDER · DECK

Get rogged idiot

Bracket 4 · Optimized
@LaPine
The Gitrog Monster
110 CARDS (LIMIT 100)ILLEGAL: 9 CARDSSINGLETON: 1 CARD
DECK $
$1,253.35
MYTHIC
20
RARE
52
UNCOMMON
20
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN109 CARDS

Planeswalker

3 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

8 cards

Sorcery

10 cards

Instant

10 cards

Emblem

2 cards

Land

32 cards
NAMECOSTPRICE
MAYBE5 CARDS

Creature

1 cards
NAMECOSTPRICE

Sorcery

1 cards
NAMECOSTPRICE

Instant

1 cards
NAMECOSTPRICE

Land

2 cards
MONEY CARDS·78 CARDS·$1,052.82
Sign in to save your threshold.

Planeswalker

2 cards

Creature

23 cards

Enchantment

8 cards

Artifact

6 cards

Sorcery

7 cards

Instant

10 cards

Emblem

1 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Skirge Familiar: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Noose Constrictor: early two-card combo, with no mana to spend
  • and 26 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 29
CURVE
1201011421731043566+
COLOR
B: 19 pipsG: 61 pipsC: 109 pips
TYPES
Land37
Nonbasic28
Basic9
Forest8
Swamp3
Creature31
Elemental6
Beast4
Shaman4
Elf3
Human3
Insect3
Snake3
Frog2
Zombie2
Assassin1
Avatar1
Bear1
Bird1
Cleric1
Dryad1
Eldrazi1
Horror1
Hydra1
Lizard1
Merfolk1
Monk1
Noble1
Nymph1
Plant1
Scout1
Treefolk1
Wizard1
Outlaws1
Party2
Enchantment10
Case1
Dryad1
Nymph1
Room1
Saga1
Instant10
Sorcery10
Artifact8
Equipment1
Food1
Treasure1
Planeswalker3
Grist1
Vraska1
Wrenn1
Legends17
Historic26
LAND PROBABILITY
37 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.2%
TURN 545.8%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS30 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Arrange your library in any orderPut all lands from your hand and library onto the battlefield
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View