MetaMox
COMMANDER · DECK

Karador Toad Chieftain

Bracket 4 · Optimized
2016-04-26
132 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,375.69
MYTHIC
16
RARE
65
UNCOMMON
27
COMMON
25
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN132 CARDS

Creature

49 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

7 cards

Sorcery

15 cards

Instant

8 cards

Land

33 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·68 CARDS·$1,080.14
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Creature

19 cards

Enchantment

12 cards

Artifact

6 cards

Sorcery

8 cards

Instant

6 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 2 more combos that bear on the bracket, listed below
CURVE
00121202203124155126+
COLOR
W: 35 pipsB: 45 pipsG: 52 pipsC: 183 pips
TYPES
Creature49
Human12
Shaman7
Elf5
Cleric4
Wizard4
Zombie4
Archon3
Elemental3
Vampire3
Angel2
Frog2
Imp2
Phyrexian2
Skeleton2
Snake2
Boar1
Cat1
Centaur1
Druid1
Elephant1
Giant1
Golem1
Horror1
Hydra1
Knight1
Liliana1
Minion1
Monk1
Praetor1
Satyr1
Scout1
Shapeshifter1
Spirit1
Troll1
Wall1
Warrior1
Party9
Land41
Nonbasic30
Basic11
Forest7
Plains7
Swamp5
Sorcery15
Enchantment14
Aura1
Boar1
Centaur1
Artifact9
Equipment1
Golem1
Shapeshifter1
Instant8
Planeswalker1
Cleric1
Human1
Liliana1
Legends13
Historic22
LAND PROBABILITY
41 LANDS · 132 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.0%
TURN 551.8%
TURN 674.1%
TURN 787.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS24 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite scry 1
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite self-mill
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite scry 1
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite scry 1
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite scry 1
Infinite -1/-1 to any number of target creaturesInfinite death triggersInfinite ETB
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite scry 1Infinite recursion of creature cards with power 2 or less
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite millInfinite creature sacrifice triggersInfinite self-millInfinite recursion of creature cards with power 2 or less
Group
Color
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