COMMANDER · DECK
B50 - Mer-der
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
39 cardsEnchantment
4 cardsArtifact
1 cardSorcery
9 cardsInstant
8 cardsLand
13 cardsMAYBE16 CARDS
Creature
10 cardsEnchantment
4 cardsSorcery
1 cardMONEY CARDS·16 CARDS·$91.24
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Creature
5 cardsEnchantment
4 cardsSorcery
2 cardsInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature40
Merfolk36
Wizard12
Shaman6
Warrior5
Scout4
Rogue3
Mutant2
Soldier2
Druid1
Elf1
God1
Horror1
Leviathan1
Noble1
Ranger1
Snake1
Outlaws3
Party20
Land37
Nonbasic11
Basic26
Island17
Forest11
Sorcery10
Arcane1
Instant8
Enchantment4
Saga1
Artifact1
Planeswalker1
Yanggu1
Legends6
Historic8
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for four mana or less, pieces included
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite +1/+1 counters on a creature
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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