COMMANDER · DECK
Wandering to the Maze's End
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
40 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
12 cardsInstant
4 cardsLand
28 cardsSIDEBOARD7 CARDS
Creature
3 cardsEnchantment
1 cardArtifact
2 cardsLand
1 cardMONEY CARDS·26 CARDS·$53.20
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Planeswalker
1 cardCreature
11 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
1 cardInstant
1 cardLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Elf9
Human9
Elemental7
Druid6
Scout5
Frog2
Plant2
Shaman2
Snake2
Warrior2
Wizard2
Adventure1
Advisor1
Ally1
Avatar1
Badger1
Bard1
Beast1
Cat1
Centaur1
Construct1
Detective1
Dragon1
Faerie1
Giant1
Goblin1
Horror1
Hydra1
Incarnation1
Kavu1
Merfolk1
Monk1
Pilot1
Rogue1
Turtle1
Outlaws1
Party5
Land36
Nonbasic23
Basic13
Gate19
Forest9
Island1
Mountain1
Plains1
Swamp1
Town1
Sorcery13
Adventure1
Detective1
Faerie1
Human1
Enchantment5
Centaur1
Class1
Instant4
Artifact3
Construct1
Planeswalker1
Wrenn1
Legends19
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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