MetaMox
COMMANDER · DECK

Urza cedh

Bracket 4 · Optimized
@Orbital · 2026-06-08
DECK $
$4,699.31
MYTHIC
18
RARE
40
UNCOMMON
26
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

9 cards

Enchantment

5 cards

Artifact

35 cards
NAMECOSTPRICE

Sorcery

2 cards

Instant

19 cards

Land

22 cards
MONEY CARDS·76 CARDS·$3,752.71
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Planeswalker

1 card

Creature

10 cards

Enchantment

5 cards

Artifact

25 cards

Sorcery

2 cards

Instant

15 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 13 game changers — Bracket 3 allows 3
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Basalt Monolith + Forensic Gadgeteer: two-card combo, for six mana or less, pieces included
  • Urza, Lord High Artificer + Sewer-veillance Cam + Banishing Knack: arguably two-card combo, for six mana or less, pieces included
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 13 game changers — cEDH lists run 10 or more
CURVE
100221142163841516+
COLOR
U: 52 pipsC: 90 pips
TYPES
Artifact36
Equipment1
Phyrexian1
Shapeshifter1
Spacecraft1
Land27
Nonbasic21
Basic6
Island6
Desert2
Planet1
Instant20
Trap1
Creature10
Artificer2
Bird2
Shapeshifter2
Wizard2
Bard1
Detective1
Faerie1
Horror1
Human1
Kraken1
Merfolk1
Otter1
Phyrexian1
Rogue1
Spirit1
Vedalken1
Outlaws1
Party3
Enchantment5
Aura1
Planeswalker2
Narset1
Tezzeret1
Sorcery2
Legends11
Historic44
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana creatures you control can produceCast all spells in your libraryExile your libraryInfinite blue manaInfinite storm countInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlCast all spells in your libraryExile your libraryInfinite blue mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Group
Color
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