COMMANDER · DECK
Hungry Hungry Gitfrog
Bracket 4 · Optimized2016-06-08
ONLY 99 CARDSNO COMMANDER
DECK $
$1,240.19
MYTHIC
13
RARE
40
UNCOMMON
21
COMMON
26
MAIN99 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
21 cardsInstant
7 cardsLand
24 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·46 CARDS·$977.21
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Creature
9 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
8 cardsInstant
5 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic22
Basic13
Forest10
Swamp5
Creature26
Human7
Elf5
Shaman5
Druid3
Elemental3
Centaur2
Scout2
Demon1
Hydra1
Insect1
Lhurgoyf1
Monk1
Nissa1
Ooze1
Plant1
Satyr1
Skeleton1
Spellshaper1
Treefolk1
Troll1
Werewolf1
Wizard1
Zombie1
Party1
Sorcery21
Enchantment8
Aura1
Centaur1
Instant7
Artifact3
Planeswalker1
Elf1
Nissa1
Scout1
Legends7
Historic10
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock