MetaMox
COMMANDER · DECK

Hungry Hungry Gitfrog

Bracket 4 · Optimized
2016-06-08
ONLY 99 CARDSNO COMMANDER
DECK $
$1,240.19
MYTHIC
13
RARE
40
UNCOMMON
21
COMMON
26
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Creature

26 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

21 cards

Instant

7 cards

Land

24 cards
SIDEBOARD1 CARD

Creature

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
001211521531047556+
COLOR
B: 25 pipsG: 54 pipsC: 107 pips
TYPES
Land35
Nonbasic22
Basic13
Forest10
Swamp5
Creature26
Human7
Elf5
Shaman5
Druid3
Elemental3
Centaur2
Scout2
Demon1
Hydra1
Insect1
Lhurgoyf1
Monk1
Nissa1
Ooze1
Plant1
Satyr1
Skeleton1
Spellshaper1
Treefolk1
Troll1
Werewolf1
Wizard1
Zombie1
Party1
Sorcery21
Enchantment8
Aura1
Centaur1
Instant7
Artifact3
Planeswalker1
Elf1
Nissa1
Scout1
Legends7
Historic10
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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