COMMANDER · DECK
Roon Of The Hidden Realm
Bracket 4 · Optimized2016-10-19
DECK $
$454.14
MYTHIC
6
RARE
48
UNCOMMON
20
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
31 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
6 cardsInstant
10 cardsLand
26 cardsMONEY CARDS·38 CARDS·$346.49
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Planeswalker
1 cardCreature
8 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
4 cardsInstant
7 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, for four mana or less, pieces included
- Eldrazi Displacer + Intruder Alarm: arguably two-card combo, for six mana or less, pieces included
- Village Bell-Ringer + Eldrazi Displacer: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Eldrazi Displacer + Intruder Alarm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Village Bell-Ringer + Eldrazi Displacer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Brago, King Eternal + Strionic Resonator — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land34
Nonbasic23
Basic11
Island7
Forest5
Plains5
Creature32
Human6
Elf4
Spirit4
Elemental3
Scout3
Shaman3
Snake3
Soldier3
Wall3
Wizard3
Druid2
Rhino2
Angel1
Beast1
Eldrazi1
Faerie1
Giant1
God1
Golem1
Illusion1
Noble1
Plant1
Shapeshifter1
Party3
Artifact14
Equipment1
Golem1
Shapeshifter1
Instant10
Enchantment6
God1
Sorcery6
Arcane1
Planeswalker1
Venser1
Legends6
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
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