COMMANDER · DECK
Monster, Manual
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
52 cardsEnchantment
3 cardsArtifact
6 cardsLand
38 cardsMONEY CARDS·42 CARDS·$412.03
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Creature
6 cardsEnchantment
2 cardsArtifact
1 cardLand
33 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature53
Human8
Elf7
Beast3
Horror3
Ranger3
Warrior3
Wizard3
Cleric2
Dragon2
Dwarf2
Giant2
Goblin2
Knight2
Ooze2
Warlock2
Artificer1
Barbarian1
Bard1
Basilisk1
Bear1
Beholder1
Bird1
Cat1
Dinosaur1
Djinn1
Dog1
Druid1
Dryad1
Elemental1
Faerie1
Gargoyle1
Gnoll1
Gnome1
Golem1
Halfling1
Kobold1
Manticore1
Pegasus1
Rogue1
Shaman1
Skeleton1
Soldier1
Spirit1
Tiefling1
Troll1
Turtle1
Unicorn1
Vampire1
Wolf1
Worm1
Zombie1
Outlaws3
Party9
Land38
Nonbasic38
Forest4
Mountain4
Swamp4
Island3
Plains3
Artifact9
Equipment2
Book1
Gargoyle1
Golem1
Treasure1
Enchantment3
Class2
Legends24
Historic29
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
11 cards not in the pool
NOT IN THE POOL · 11
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