MetaMox
COMMANDER · DECK
@Skratch17
ONLY 98 CARDSNO COMMANDER
DECK $
$1,049.39
MYTHIC
17
RARE
54
UNCOMMON
19
COMMON
25
MAIN98 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

5 cards

Sorcery

5 cards

Instant

11 cards

Land

21 cards
MAYBE3 CARDS

Creature

2 cards

Enchantment

1 cards
NAMECOSTPRICE
MONEY CARDS·73 CARDS·$833.08
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Creature

23 cards

Enchantment

15 cards

Artifact

5 cards

Sorcery

5 cards

Instant

13 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Peregrin Took + Nuka-Cola Vending Machine: early arguably two-card combo, with no mana to spend
  • Peregrin Took + Experimental Confectioner: early arguably two-card combo, with no mana to spend
  • Dina, Soul Steeper + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
0091212233843516+
COLOR
W: 33 pipsB: 30 pipsG: 23 pipsC: 86 pips
TYPES
Land33
Nonbasic18
Basic15
Plains8
Swamp8
Forest7
Creature28
Halfling8
Human4
Citizen3
Druid3
Elf3
Peasant3
Advisor2
Bird2
Vampire2
Warrior2
Assembly-worker1
Bat1
Cat1
Cleric1
Dryad1
Glimmer1
Horror1
Knight1
Nightmare1
Noble1
Phyrexian1
Rogue1
Scout1
Sheep1
Sorin1
Spider1
Squirrel1
Toy1
Troll1
Warlock1
Outlaws2
Party4
Enchantment17
Background1
Class1
Faerie1
Glimmer1
Sheep1
Instant11
Artifact7
Assembly-worker1
Book1
Spider1
Toy1
Sorcery5
Planeswalker1
Human1
Noble1
Sorin1
Legends20
Historic26
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite tapped Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature tokensNear-infinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Group
Color
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