MetaMox
COMMANDER · DECK
2022-01-10
ONLY 95 CARDS
DECK $
$961.30
MYTHIC
19
RARE
96
UNCOMMON
48
COMMON
51
COMMAND1 CARD

Creature

1 card
MAIN94 CARDS

Creature

19 cards

Enchantment

14 cards

Artifact

9 cards

Sorcery

12 cards

Instant

3 cards

Land

9 cards
MAYBE90 CARDS

Creature

29 cards

Enchantment

17 cards

Artifact

9 cards

Sorcery

24 cards

Instant

11 cards
MONEY CARDS·100 CARDS·$729.86
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Creature

26 cards
NAMECOSTPRICE

Enchantment

22 cards

Artifact

16 cards

Sorcery

18 cards

Instant

8 cards

Land

10 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00411421731344536+
COLOR
R: 68 pipsC: 107 pips
TYPES
Land39
Nonbasic10
Basic29
Mountain29
Djinn1
God1
Monk1
Creature20
Human4
Dinosaur2
Dragon2
Elemental2
Lizard2
Phyrexian2
Ally1
Archer1
Assassin1
Cat1
Construct1
Devil1
Djinn1
Dwarf1
Goblin1
God1
Gremlin1
Hero1
Horror1
Kavu1
Monk1
Noble1
Rebel1
Shaman1
Outlaws1
Enchantment14
Room1
Sorcery13
Artifact10
Construct1
Instant4
Legends9
Historic18
LAND PROBABILITY
37 LANDS · 94 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.2%
TURN 534.7%
TURN 656.4%
TURN 773.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Each opponent with an even life total loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Destroy all creatures target opponent controls
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage
Group
Color
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