MetaMox
COMMANDER · DECK

Chulane, Silly Goose Time

Bracket 4 · Optimized
2020-05-22
Chulane, Teller of Tales
DECK $
$967.70
MYTHIC
9
RARE
44
UNCOMMON
12
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

36 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

1 cards

Sorcery

4 cards

Instant

15 cards

Land

17 cards
MONEY CARDS·65 CARDS·$762.73
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Planeswalker

1 cards

Creature

24 cards

Enchantment

5 cards

Artifact

1 cards

Sorcery

4 cards

Instant

15 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
  • Intruder Alarm + Stonecloaker: early arguably two-card combo, with no mana to spend
  • Intruder Alarm + Kor Skyfisher: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
20191172183441516+
COLOR
W: 29 pipsU: 26 pipsG: 27 pipsC: 54 pips
TYPES
Creature37
Human17
Druid9
Cleric6
Elf5
Soldier5
Wizard5
Bird2
Kor2
Advisor1
Beast1
Construct1
Drake1
Elder1
Gargoyle1
Giant1
God1
Kithkin1
Merfolk1
Monk1
Shapeshifter1
Snake1
Treefolk1
Changeling1
Party11
Land37
Nonbasic14
Basic23
Forest10
Island10
Plains9
Instant15
Enchantment6
Aura1
God1
Sorcery4
Artifact2
Construct1
Planeswalker1
Oko1
Legends9
Historic11
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures
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