MetaMox
COMMANDER · DECK
@Zoidberg14 · 2026-02-23
The Necrobloom
DECK $
$929.81
MYTHIC
14
RARE
58
UNCOMMON
21
COMMON
7
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

7 cards

Sorcery

6 cards

Instant

6 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·72 CARDS·$734.04
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Creature

28 cards

Enchantment

4 cards

Artifact

5 cards

Sorcery

5 cards

Instant

5 cards

Land

25 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00171152123545546+
COLOR
W: 11 pipsB: 12.5 pipsG: 48.5 pipsC: 84 pips
TYPES
Land41
Nonbasic39
Basic2
Forest6
Swamp5
Plains4
Cave2
Urza's2
Dryad1
Goblin1
Human1
Saga1
Warlock1
Creature38
Human9
Elf7
Elemental4
Cleric3
Druid3
Horror3
Frog2
Knight2
Phyrexian2
Plant2
Scout2
Shaman2
Snake2
Warrior2
Wizard2
Zombie2
Assassin1
Bear1
Cat1
Dryad1
Forest1
Goblin1
Golem1
Imp1
Incarnation1
Insect1
Leviathan1
Lizard1
Monk1
Nightmare1
Ranger1
Soldier1
Treefolk1
Warlock1
Outlaws2
Party7
Artifact10
Equipment1
Golem1
Horror1
Human1
Phyrexian1
Soldier1
Enchantment7
Insect1
Monk1
Saga1
Urza's1
Sorcery7
Instant6
Legends15
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite black mana
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite creature ETB
  • Infinite landfall triggers
  • Infinite creature LTB
  • Infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
Group
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