MetaMox
COMMANDER · DECK
@SquarePrism · 2026-10-24
DECK $
$75.75
MYTHIC
7
RARE
42
UNCOMMON
18
COMMON
33
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

24 cards

Enchantment

12 cards

Artifact

10 cards

Sorcery

8 cards

Instant

9 cards

Land

20 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
20511821239475106+
COLOR
U: 39 pipsB: 16 pipsR: 26 pipsC: 134 pips
TYPES
Land36
Nonbasic17
Basic19
Island13
Mountain4
Swamp4
Creature25
Human12
Wizard4
Vampire3
Rogue2
Alien1
Barbarian1
Berserker1
Cleric1
Construct1
Demon1
Devil1
Doctor1
Dragon1
Efreet1
Giant1
Hero1
Knight1
Lord1
Monk1
Ogre1
Orc1
Pirate1
Scientist1
Shaman1
Time1
Warlock1
Warrior1
Whale1
Zombie1
Outlaws4
Party8
Enchantment12
Aura5
Background1
Artifact11
Equipment5
Adventure1
Construct1
Instant10
Adventure1
Equipment1
Sorcery8
Legends11
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS7 COMBOS
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinitely large creature until end of turn
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Infinite combat phases
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Group
Color
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