COMMANDER · DECK
Double Strike, Double Fun
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
33 cardsSorcery
2 cardsLand
22 cardsMONEY CARDS·41 CARDS·$305.58
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Creature
14 cardsEnchantment
17 cardsSorcery
2 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment38
Aura26
Centaur1
Griffin1
Human1
Nymph1
Spirit1
Land38
Nonbasic19
Basic19
Forest15
Plains12
Island10
Creature27
Human11
Druid6
Spirit3
Advisor2
Angel2
Satyr2
Bird1
Centaur1
Cleric1
Dwarf1
Elf1
Fox1
Griffin1
Knight1
Kor1
Merfolk1
Monk1
Nymph1
Rogue1
Scout1
Shaman1
Soldier1
Warrior1
Wizard1
Outlaws1
Party4
Sorcery2
Legends9
Historic9
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
- Target opponent loses the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite creature tokens
- Infinite ETB
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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