MetaMox
COMMANDER · DECK

Gods And Disciples

Bracket 4 · Optimized
2016-08-31
Jenara, Asura of War
107 CARDS (LIMIT 100)
DECK $
$935.06
MYTHIC
30
RARE
47
UNCOMMON
11
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN106 CARDS

Planeswalker

14 cards

Creature

25 cards

Enchantment

7 cards

Artifact

8 cards

Sorcery

9 cards

Instant

11 cards

Land

26 cards
MONEY CARDS·49 CARDS·$732.47
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Planeswalker

12 cards

Creature

16 cards

Enchantment

3 cards

Artifact

5 cards

Sorcery

3 cards

Instant

5 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 extra-turn cards — chaining turns is Bracket 4
  • 2 game changers — Brackets 1 and 2 allow none
  • Teferi, Temporal Archmage + The Chain Veil: early arguably two-card combo, with no mana to spend
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Pariah: locks the table
  • Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence + Palisade Giant: locks the table
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
COMBOS · 3
CURVE
007152143214135146+
COLOR
W: 47 pipsU: 44.5 pipsG: 22.5 pipsC: 188 pips
TYPES
Land32
Nonbasic24
Basic8
Plains6
Island4
Forest2
Gate1
Creature26
God6
Human5
Soldier5
Angel3
Elemental1
Elf1
Fox1
Giant1
Gideon1
Horror1
Hydra1
Kithkin1
Knight1
Leviathan1
Monk1
Shaman1
Sphinx1
Spirit1
Wizard1
Worm1
Wurm1
Party1
Enchantment16
God6
Aura1
Fox1
Human1
Monk1
Soldier1
Spirit1
Planeswalker15
Ajani2
Elspeth2
Gideon2
Kiora2
Garruk1
Human1
Jace1
Narset1
Nissa1
Soldier1
Tamiyo1
Teferi1
Venser1
Instant11
Sorcery9
Artifact8
Equipment1
Legends28
Historic35
LAND PROBABILITY
32 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.4%
TURN 554.1%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to creatures you controlPrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite colorless manaInfinite planeswalker activations
Group
Color
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