MetaMox
COMMANDER · DECK

[Bracket 2] Shorikai, Genesis Engine

@lolkopter · 2026-08-11
Shorikai, Genesis Engine
DECK $
$764.88
MYTHIC
12
RARE
49
UNCOMMON
24
COMMON
15
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

8 cards

Enchantment

10 cards

Artifact

27 cards

Sorcery

9 cards

Instant

5 cards

Battle

1 card

Land

31 cards
MONEY CARDS·55 CARDS·$599.98
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Creature

7 cards

Enchantment

8 cards

Artifact

16 cards

Sorcery

3 cards

Instant

5 cards

Land

16 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00111152173645576+
COLOR
W: 26 pipsU: 20 pipsC: 134 pips
TYPES
Land38
Nonbasic29
Basic9
Island7
Plains4
Desert1
Artifact29
Vehicle3
Book1
Equipment1
Scarecrow1
Enchantment12
Class1
Glimmer1
Sheep1
Siege1
Sorcery9
Creature8
Human2
Vampire2
Cleric1
Glimmer1
Gnome1
Hero1
Noble1
Scarecrow1
Sheep1
Soldier1
Spirit1
Warrior1
Wizard1
Party3
Instant6
Battle1
Siege1
Planeswalker1
Ugin1
Legends12
Historic37
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS4 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Near-infinite card draw
  • Near-infinite colorless mana
  • Near-infinite creature tokens
  • Near-infinite ETB
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Near-infinite card draw
  • Near-infinite colorless mana
  • Near-infinite creature tokens
  • Near-infinite ETB
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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