COMMANDER · DECK
The Nercobloom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
13 cardsInstant
9 cardsLand
40 cardsMONEY CARDS·85 CARDS·$1,034.00
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Creature
25 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
10 cardsInstant
8 cardsLand
32 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic38
Basic3
Forest8
Swamp6
Plains5
Urza's2
Cave1
Dryad1
Gate1
Saga1
Creature28
Human6
Elemental3
Elf3
Insect3
Knight3
Dryad2
Frog2
Horror2
Monk2
Scout2
Snake2
Ally1
Assassin1
Bat1
Bird1
Cleric1
Detective1
Forest1
Lizard1
Nightmare1
Nymph1
Phyrexian1
Plant1
Praetor1
Shaman1
Treefolk1
Villain1
Warrior1
Zombie1
Outlaws1
Party2
Sorcery13
Enchantment9
Class1
Dryad1
Insect1
Monk1
Nymph1
Saga1
Urza's1
Instant9
Artifact4
Legends15
Historic19
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature ETB
- Infinite creature tokens
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite creature ETB
- Infinite Forest tokens
- Infinite landfall triggers
- Infinite green mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 21 cards not in the pool
BANNED · 3
NOT IN THE POOL · 21
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