COMMANDER · DECK
Zaxara
Bracket 4 · Optimized2020-05-14
101 CARDS (LIMIT 100)
DECK $
$950.46
MYTHIC
13
RARE
59
UNCOMMON
16
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
24 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
15 cardsInstant
16 cardsLand
28 cardsMONEY CARDS·68 CARDS·$749.12
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Creature
21 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
7 cardsInstant
11 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Zaxara, the Exemplary + Pemmin's Aura: early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real: early two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Zaxara, the Exemplary + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Zaxara, the Exemplary + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Selvala, Heart of the Wilds + Pemmin's Aura — Bracket 3, early arguably two-card combo, for four mana or less
- Selvala, Heart of the Wilds + Freed from the Real — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land32
Nonbasic25
Basic7
Forest6
Island6
Swamp6
Creature25
Hydra15
Elf3
Druid2
Snake2
Beast1
Bird1
Construct1
Elemental1
Fish1
Human1
Jellyfish1
Merfolk1
Nightmare1
Plant1
Scout1
Spirit1
Turtle1
Instant16
Sorcery15
Arcane1
Enchantment9
Aura2
Elemental1
Artifact7
Construct1
Equipment1
Snake1
Legends7
Historic12
LAND PROBABILITY
32 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.1%
TURN 672.7%
TURN 786.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored mana
+ 76 CARDS NOT IN PRECON
+ Abrupt Decay+ Alchemist's Refuge+ Assassin's Trophy+ Birds of Paradise+ Black Sun's Zenith+ Bloom Tender+ Blue Sun's Zenith+ Boseiju, Who Shelters All+ Braingeyser+ Breeding Pool+ Castle Garenbrig+ Cavern of Souls+ Condescend+ Cultivate+ Curse of the Swine+ Cyclonic Rift+ Deepglow Skate+ Demonic Tutor+ Diabolic Intent+ Doubling Season+ Drown in the Loch+ Drowned Catacomb+ Exsanguinate+ Finale of Devastation+ Finale of Revelation+ Flooded Grove+ Flusterstorm+ Freed from the Real+ Gargos, Vicious Watcher+ Green Sun's Zenith+ Hardened Scales+ Hinterland Harbor+ Hooded Hydra+ Hydroid Krasis+ Incubation Druid+ Kalonian Hydra+ Lifeblood Hydra+ Lightning Greaves+ Lim-Dûl's Vault+ Managorger Hydra+ Mistcutter Hydra+ Mystical Tutor+ Nyxbloom Ancient+ Overgrown Tomb+ Pemmin's Aura+ Polluted Delta+ Power Sink+ Primal Vigor+ Primordial Hydra+ Protean Hydra+ Pull from Tomorrow+ Reliquary Tower+ Rhystic Study+ Seedborn Muse+ Selvala, Heart of the Wilds+ Simic Ascendancy+ Spell Burst+ Steelbane Hydra+ Stonecoil Serpent+ Stroke of Genius+ Tarnished Citadel+ Thassa's Intervention+ The Great Henge+ The Ozolith+ Torment of Hailfire+ Twilight Mire+ Unbound Flourishing+ Unclaimed Territory+ Voracious Hydra+ Vorel of the Hull Clade+ Walking Ballista+ Watery Grave+ Woodland Cemetery+ Worldly Tutor+ Yavimaya Coast+ Zagoth Triome
- 64 PRECON CARDS NOT IN DECK
- Archipelagore- Auspicious Starrix- Beast Whisperer- Beast Within- Blighted Woodland- Bonder's Ornament- Boneyard Lurker- Boneyard Mycodrax- Capricopian- Cavern Whisperer- Cazur, Ruthless Stalker- Chittering Harvester- Cold-Eyed Selkie- Deadly Rollick- Deadly Tempest- Dimir Aqueduct- Dismal Backwater- Dreamtail Heron- Dredge the Mire- Endless Sands- Fertilid- Find // Finality- Gaze of Granite- Glowstone Recluse- Golgari Rot Farm- Heroes' Bane- Illusory Ambusher- Insatiable Hemophage- Jungle Hollow- Lifecrafter's Bestiary- Manascape Refractor- Masked Admirers- Migration Path- Migratory Greathorn- Mind Spring- Mindleecher- Mortuary Mire- Mulldrifter- Myriad Landscape- Nissa, Steward of Elements- Otrimi, the Ever-Playful- Parasitic Impetus- Pouncing Shoreshark- Predator Ooze- Predatory Impetus- Propaganda- Psychic Impetus- Putrefy- Reclamation Sage- Sawtusk Demolisher- Shriekmaw- Silent Arbiter- Simic Growth Chamber- Soaring Seacliff- Souvenir Snatcher- Temple of the False God- Thornwood Falls- Tidal Barracuda- Trumpeting Gnarr- Trygon Predator- Ukkima, Stalking Shadow- Vorapede- Wydwen, the Biting Gale- Yavimaya Dryad