COMMANDER · DECK
Mono Blue
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
3 cardsInstant
30 cardsLand
27 cardsMONEY CARDS·51 CARDS·$2,270.26
Sign in to save your threshold.
Creature
7 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
2 cardsInstant
17 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic24
Basic10
Island16
Forest6
Mountain5
Plains5
Weird1
Instant30
Creature15
Human5
Wizard5
Merfolk2
Noble2
Drake1
Druid1
Elf1
Gorgon1
Hero1
Illusion1
Octopus1
Pilot1
Scarecrow1
Scientist1
Treefolk1
Warlock1
Weird1
Outlaws1
Party5
Enchantment11
Aura3
Artifact9
Equipment1
Scarecrow1
Sorcery3
Legends9
Historic18
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
locks the table
- Opponents can't cast creature spells
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Infinite mill for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
Comments · 0
No comments yet.