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COMMANDER · DECK

Xenagos God Of Combat

Bracket 3 · Upgraded
2015-04-11
Xenagos, God of Revels
104 CARDS (LIMIT 100)
DECK $
$1,114.92
MYTHIC
20
RARE
49
UNCOMMON
11
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN103 CARDS

Planeswalker

5 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

4 cards

Sorcery

9 cards

Instant

5 cards

Land

23 cards
MONEY CARDS·50 CARDS·$876.66
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Planeswalker

5 cards

Creature

15 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

7 cards

Instant

4 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Hellkite Charger + Sword of Feast and Famine: early arguably two-card combo, with no mana to spend
  • Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
005132173154115146+
COLOR
R: 38.5 pipsG: 69.5 pipsC: 166 pips
TYPES
Land38
Nonbasic22
Basic16
Forest13
Mountain10
Dryad1
Creature35
Shaman6
Dragon4
Elemental3
Elf3
Human3
Ogre2
Phyrexian2
Shapeshifter2
Warrior2
Angel1
Beast1
Bird1
Cat1
Centaur1
Druid1
Dryad1
Elder1
Eldrazi1
Elephant1
Forest1
Giant1
Goblin1
God1
Hydra1
Knight1
Ooze1
Praetor1
Scout1
Snake1
Spirit1
Treefolk1
Wurm1
Changeling1
Party2
Enchantment11
Centaur1
God1
Sorcery9
Artifact6
Equipment1
Phyrexian1
Shapeshifter1
Wurm1
Instant5
Planeswalker5
Garruk2
Domri1
Nissa1
Xenagos1
Legends13
Historic19
LAND PROBABILITY
37 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.8%
TURN 541.6%
TURN 664.1%
TURN 780.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Group
Color
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