COMMANDER · DECK
FOR THE EMPIRE
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
3 cardsArtifact
26 cardsSorcery
4 cardsInstant
6 cardsLand
28 cardsMONEY CARDS·46 CARDS·$221.16
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Creature
11 cardsEnchantment
2 cardsArtifact
19 cardsSorcery
4 cardsInstant
2 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Plains9
Swamp7
Mountain5
Equipment1
Artifact26
Equipment21
Creature26
Knight21
Human15
Zombie3
Cat2
Soldier2
Warrior2
Dragon1
Dwarf1
Elemental1
Kithkin1
Kor1
Spirit1
Party2
Instant6
Sorcery4
Enchantment3
Legends15
Historic36
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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