COMMANDER · DECK
Merfolk Madness
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
41 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
4 cardsInstant
4 cardsLand
15 cardsMONEY CARDS·14 CARDS·$31.60
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Creature
4 cardsEnchantment
2 cardsArtifact
1 cardInstant
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature42
Merfolk42
Wizard14
Shaman6
Scout5
Rogue4
Warrior3
Mutant2
Noble2
Soldier2
Druid1
God1
Outlaws4
Party21
Land40
Nonbasic13
Basic27
Forest14
Island13
Enchantment8
Instant4
Sorcery4
Merfolk1
Artifact2
Legends5
Historic7
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
Comments · 0
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