COMMANDER · DECK
Obeka - Kicking Upkeeps & Taking Names
Bracket 4 · Optimized@raginredbeard
119 CARDS (LIMIT 100)ILLEGAL: 7 CARDS
DECK $
$636.29
MYTHIC
22
RARE
101
UNCOMMON
71
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN118 CARDS
Creature
25 cardsEnchantment
23 cardsArtifact
19 cardsSorcery
14 cardsInstant
3 cardsCard
2 cardsDungeon
1 cardsToken
1 cardsLand
26 cardsSIDEBOARD24 CARDS
Planeswalker
2 cardsCreature
5 cardsEnchantment
10 cardsArtifact
3 cardsSorcery
1 cardsInstant
3 cardsMAYBE89 CARDS
Creature
26 cardsEnchantment
23 cardsArtifact
26 cardsSorcery
6 cardsInstant
8 cardsMONEY CARDS·100 CARDS·$471.70
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Planeswalker
2 cardsCreature
24 cardsEnchantment
22 cardsArtifact
28 cardsSorcery
10 cardsInstant
6 cardsToken
1 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Obeka, Splitter of Seconds + Mechanized Production: early two-card combo, with no mana to spend
- Sphinx of the Second Sun + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Obeka, Splitter of Seconds + Aggravated Assault + Replicating Ring: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Obeka, Splitter of Seconds + Mechanized Production — Bracket 4, early two-card combo, with no mana to spend
- Sphinx of the Second Sun + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Obeka, Splitter of Seconds + Aggravated Assault + Replicating Ring — Bracket 3, early arguably two-card combo, with no mana to spend
- Shadow of the Second Sun + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land31
Nonbasic24
Basic7
Mountain4
Island3
Swamp2
Weird1
Creature26
Human9
Wizard5
Dragon2
Illusion2
Lizard2
Rogue2
Vampire2
Warlock2
Avatar1
Berserker1
Cleric1
Construct1
Doctor1
Equipment1
God1
Lord1
Ogre1
Scientist1
Shaman1
Thopter1
Tiefling1
Time1
Weird1
Zombie1
Outlaws4
Party8
Enchantment25
Aura3
Adventure1
Faerie1
God1
Artifact22
Equipment8
Book2
Construct1
Lizard1
Thopter1
Sorcery14
Adventure1
Instant7
Dungeon1
Undercity1
Legends11
Historic32
LAND PROBABILITY
30 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 432.2%
TURN 564.7%
TURN 684.7%
TURN 794.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite combat phasesNear-infinite untap of creatures and lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersNear-infinite combat phasesNear-infinite untap of creatures and lands you controlInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite magecraft triggersInfinite storm count