MetaMox
COMMANDER · DECK

T&T - Damia Clone

Bracket 4 · Optimized
2020-05-18
DECK $
$11,300.05
MYTHIC
14
RARE
98
UNCOMMON
37
COMMON
32
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

2 cards

Creature

18 cards

Enchantment

4 cards

Artifact

20 cards

Sorcery

5 cards

Instant

20 cards

Land

29 cards
SIDEBOARD63 CARDS

Planeswalker

3 cards

Creature

11 cards

Enchantment

3 cards

Artifact

11 cards

Sorcery

6 cards

Instant

15 cards

Land

14 cards
MONEY CARDS·132 CARDS·$9,027.19
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Planeswalker

3 cards

Creature

22 cards

Enchantment

8 cards

Artifact

25 cards

Sorcery

12 cards

Instant

25 cards

Land

37 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 15 game changers — Bracket 3 allows 3
  • Karn, the Great Creator + Mycosynth Lattice: mass land denial
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
20271232103342526+
COLOR
W: 3 pipsU: 31.5 pipsB: 12 pipsG: 21.5 pipsC: 72 pips
TYPES
Land29
Nonbasic29
Forest6
Island6
Plains6
Swamp6
Artifact20
Creature20
Human6
Druid5
Elf4
Merfolk4
Spirit3
Wizard3
Rogue2
Bird1
Cleric1
Monk1
Shaman1
Shapeshifter1
Snake1
Soldier1
Soltari1
Warrior1
Changeling1
Outlaws2
Party7
Instant20
Sorcery5
Enchantment4
Aura1
Planeswalker2
Jace1
Kiora1
Legends8
Historic26
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · infinite extra turnsInfinite self-millInfinite turnsSkip your draw stepsLock
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
Color
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