COMMANDER · DECK
T&T - Damia Clone
Bracket 4 · Optimized2020-05-18
DECK $
$11,300.05
MYTHIC
14
RARE
98
UNCOMMON
37
COMMON
32
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
18 cardsEnchantment
4 cardsArtifact
20 cardsSorcery
5 cardsInstant
20 cardsLand
29 cardsSIDEBOARD63 CARDS
Planeswalker
3 cardsCreature
11 cardsEnchantment
3 cardsArtifact
11 cardsSorcery
6 cardsInstant
15 cardsLand
14 cardsMAYBE18 CARDS
Planeswalker
1 cardsCreature
4 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
3 cardsLand
3 cardsMONEY CARDS·132 CARDS·$9,027.19
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Planeswalker
3 cardsCreature
22 cardsEnchantment
8 cardsArtifact
25 cardsSorcery
12 cardsInstant
25 cardsLand
37 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Karn, the Great Creator + Mycosynth Lattice: mass land denial
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Rings of Brighthearth + Basalt Monolith — Bracket 4, early two-card combo, for four mana or less
- Hermit Druid + Nexus of Fate — Bracket 4, infinite extra turns
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Jace, Wielder of Mysteries — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic29
Forest6
Island6
Plains6
Swamp6
Artifact20
Creature20
Human6
Druid5
Elf4
Merfolk4
Spirit3
Wizard3
Rogue2
Bird1
Cleric1
Monk1
Shaman1
Shapeshifter1
Snake1
Soldier1
Soltari1
Warrior1
Changeling1
Outlaws2
Party7
Instant20
Sorcery5
Enchantment4
Aura1
Planeswalker2
Jace1
Kiora1
Legends8
Historic26
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · infinite extra turnsInfinite self-millInfinite turnsSkip your draw stepsLock
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessWin the game