COMMANDER · DECK
PEW PEW PEW - Ghyrson
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
7 cardsInstant
19 cardsLand
27 cardsSIDEBOARD25 CARDS
Planeswalker
1 cardCreature
6 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
4 cardsInstant
9 cardsLand
1 cardMAYBE2 CARDS
Instant
1 cardLand
1 cardMONEY CARDS·90 CARDS·$1,743.10
Sign in to save your threshold.
Creature
19 cardsEnchantment
9 cardsArtifact
10 cardsSorcery
6 cardsInstant
24 cardsLand
22 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land30
Nonbasic25
Basic5
Mountain5
Island4
Desert1
Creature25
Human9
Wizard5
Pirate3
Elemental2
Otter2
Shaman2
Adventure1
Advisor1
Ape1
Archer1
Artificer1
Assassin1
Demon1
Dwarf1
Goblin1
God1
Horror1
Minotaur1
Monkey1
Phyrexian1
Scout1
Siren1
Snake1
Spirit1
Tyranid1
Wall1
Weird1
Outlaws4
Party5
Instant20
Trap1
Artifact16
Equipment2
God1
Horror1
Phyrexian1
Sorcery9
Adventure1
Elemental1
Snake1
Enchantment7
Aura3
Class1
Legends12
Historic25
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS17 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 3
locks the table
- Lock
- Destroy all creatures opponents control
- From now on, destroy any creatures opponents control at instant speed
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Near-infinite damage
- Near-infinite self-discard triggers
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to one opponent
- Destroy all creatures target opponent controls
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
- Infinite colorless mana
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite card draw
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
- Infinite colorless mana
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
- Infinite colorless mana
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
- Infinite colorless mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
13 banned cards
BANNED · 13
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
5 banned cards, 26 cards not in the pool
BANNED · 5
NOT IN THE POOL · 26
Comments · 0
No comments yet.