MetaMox
COMMANDER · DECK
@keru7 · 2026-02-09
ILLEGAL: 1 CARD
DECK $
$870.72
MYTHIC
24
RARE
76
UNCOMMON
28
COMMON
38
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

6 cards

Sorcery

11 cards

Instant

6 cards

Land

29 cards
SIDEBOARD3 CARDS

Creature

2 cards

Sorcery

1 card
NAMECOSTPRICE
MAYBE63 CARDS

Planeswalker

2 cards

Creature

27 cards

Enchantment

10 cards

Artifact

5 cards

Sorcery

8 cards

Instant

7 cards

Land

4 cards
MONEY CARDS·74 CARDS·$671.70
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Creature

33 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

9 cards

Sorcery

8 cards

Instant

5 cards

Land

7 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1031142193847556+
COLOR
B: 14 pipsR: 18 pipsG: 45 pipsC: 114 pips
TYPES
Land42
Nonbasic26
Basic16
Forest12
Swamp9
Mountain7
Creature32
Insect9
Druid4
Beast3
Elf3
Human3
Shaman3
Cleric2
Monk2
Noble2
Scout2
Snake2
Warrior2
Alien1
Construct1
Detective1
Dragon1
Elemental1
Frog1
Goblin1
God1
Horror1
Kavu1
Leviathan1
Minotaur1
Nightmare1
Orc1
Pilot1
Treefolk1
Zombie1
Party4
Sorcery11
Artifact8
Spacecraft2
Alien1
Construct1
Instant6
Enchantment4
Insect1
Monk1
Legends16
Historic21
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS46 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite creature ETB
  • Near-infinite creature tokens
  • Near-infinite landfall triggers
  • Put all basic lands from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite creature LTB
  • Infinite creature ETB
  • Infinite death triggers
  • Infinite self-mill
  • Infinite lifegain triggers
  • Infinite lifegain
  • Infinite landfall triggers
  • Infinite mana lands you control can produce
  • Infinite colored mana
  • Put all lands from your library and graveyard onto the battlefield tapped
  • Infinite untap of lands you control
Bracket 1
doesn’t raise the bracket
  • Near-infinite creature ETB
  • Near-infinite creature tokens
  • Near-infinite landfall triggers
  • Put all basic lands from your library onto the battlefield tapped
Group
Color
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