COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
3 cardsInstant
11 cardsLand
12 cardsMAYBE18 CARDS
Creature
7 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
1 cardInstant
1 cardMONEY CARDS·43 CARDS·$225.30
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Creature
14 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
1 cardInstant
9 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Merfolk29
Wizard11
Rogue4
Shaman4
Scout2
Shapeshifter2
Soldier2
Warrior2
God1
Horror1
Human1
Leviathan1
Mercenary1
Noble1
Snake1
Spirit1
Changeling1
Outlaws5
Party17
Land35
Nonbasic10
Basic25
Island17
Forest8
Gate1
Instant11
Artifact9
Shapeshifter1
Enchantment8
Merfolk1
Sorcery3
Legends9
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 3
locks the table
- Counter all spells opponents cast
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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